There are times you have to literally pass through the player to be in range for something that is a 5 meter ability. In Pvp, whether open world, BGs or even duels, skills that require a minimum range aren't firing due to player position dysync. But its not relegated just to that arena. My groups all have video evidence of this happening multiple times, regularly. On top of dealing with all of these issues, you might think "Ok, well forget score for this run, let's pop sigils to help combat the obvious bugs that are happening in here." Bad luck for you, while standing on top of sigils, the server says nope, you are actually standing 7 meters THAT way, and synergy will not be available for you to use. People are dying to the Netches when nowhere near them. Similarly you walk directly through the center on the golden ghosts players need to pick up during the ghost explosion phase and the server says nope, you didn't walk over that ghost - please try again, maybe the fourth time passing over the center of the ghost we will decide to give credit for doing so. You fight the last boss and your screen randomly goes blue as if you have been touching the ghosts when you KNOW you weren't even near them. You die outside ground based effects, or die inside mechanics such as the bug bomb from Tames, because the server says you were standing outside the AOE. Ground based AOEs take multiple inputs to fire, and that's a huge problem, but have you noticed that range of skills requiring a target seem to not be firing? Synergies will not become available while you are standing directly on the associated skill? There is 100% a dysync of player position occurring in every aspect of the game right now. I'm not talking about skill delays, those are obvious. I base this by the fact that they are shocked to hear there are skill delays, immediately assuming it's your out of date addons when anyone that actually plays the game can tell in 2 minutes it's on their end. But i have yet to see anyone discussing a contributing factor, and certainly don't believe zos knows it is happening. Shivering Cheese – A rare glowing cheese, this item is legendary quality and very valuable.Alright, we all know that skills aren't firing, input delay is abysmal, and block canceling is completely unreliable and wonky.Orcish Carpet (Blood) – this carpet is exclusively found in Wrothgar safeboxes.Crank, Gear Shaft, Piston, Magnifier, Micrometer and Callipers – these can be stolen from safeboxes in the Clockwork City.Quill, Paper, Stacks of paper, Signed Contract, Letter and Inkwell – these can be stolen from desks throughout Tamriel.These can be stolen safeboxes in Vvardenfell. Velothi paintings / panels / tapestries and Triptychs- like the Telvanni Paintings, these are incredibly rare but are beautiful furnishings.There are also new, unique paintings found in treasure chests across Western Skyrim and Blackreach: Greymoor Caverns.įurnishings found through Stealing (These will need to be taken to a fence and laundered before use):.Velothi mats and Velothi Shrouds – these can drop from urns within Velothi tombs. They can only be found in treasure chests throughout Vvardenfell. The drop rate for these is incredibly low, and as a result they sell for a lot of money (at least they do on xbox).
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